FIRST PERSON INTRO

I took the challenge to update and develop an intro for First Person. It was a great opportunity to play with the shaders and lights for Vrayforc4d. The first idea revolved around the mark and a futuristic system of several pieces that opens to reveal something new. 

We liked the idea of the mark always being at plain sight but not revealed until light changes.

As we lock on the mood and tone, the camera played a huge role depicting the scale of the system.

Pass: 1pdoit

temp music and audio mix.

 

Fast Prototyping 

The faster way to move forward was to quickly experiment with  how the system works.

We liked the idea of the mark always be at plain sight but not revealed until light changes.